In game screenshots showing some of the character artwork for Until Dawn 2024.
It was a real pleasure working on a remake of such an iconic and great looking game. I was lead character artist at Ballistic Moon on this project and was responsible for all the character facial texturing and material upgrades, as well as modelling, texturing and material upgrades for several character props, clothing items, and animals.
We also worked closely with our outsourcers Airship and Virtuos, who did a great job on all the character hair, animal fur, and most of the clothing upgrades.
Credit also to our lighting team, animation team, environments, cinematics, VFX, technical art, designers, engineering, QA, production and many others who helped bring it all together, and of course, the original team who made it first time round!